Subtwist is a set of multiplayer games in public transportation that allows users to have an enjoyable
commuting experience.
Our team consisted of Jarek Kucharczyk - Concept and Visual Design, Unity Development / So Joung Lee - Concept Design, Unity Development / Nan Yao - Concept Design, VR Development, Engineering / Stacie Baek - Concept Design, Engineering
Every day becomes an adventure we share with strangers on a daily route. It helps us to be empathetic and aware of our surroundings, to grasp the unusual moments of human interactions that give us a sense of community.
The ceiling of the vehicle displays a game board, and handles have additional functionality as a game controller. Subtwist completely changes the way we experience the city.
Subtwist was invited to exhibit an interactive prototype where visitors of the Azure Awards Gala could grab the handles and have fun with a pinball game on the ceiling of the mocked-up subway train.